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Archive for 2016

Individual Goals (12/05)

By : Unknown

Individual Goals (12/05)


Individual Goals - Rodrigo França Martins


My individual goals until next class are:

- Start to implement Intelligent Aliens AI
- Improve aliens movement
- Improve Scenarios
- Improve map Nodes generation

Individual Goals (25/04)

By : Unknown

Individual Goals (25/04)


Individual Goals - Rodrigo França Martins


My individual goals until next class are:

- Start Inventory Menu
- Implement a tribe node
- Implement a Landscape node
- Improve Resource node
- Start player's sprite

Individual Goals (22/04)

By : Unknown

 

My individual goals until next class are:

- Finish the menu stats
- Show, during the battle the player stats
- Implement a tribe node
- Implement a Resource node
- Preform the prototype's tests with the focus group


Note: All team members have the same goals due to the lack of computers to work in parallel.

Individual Goals (22/04)

By : Unknown

Individual Goals (22/04)


Individual Goals - Rodrigo França Martins


My individual goals for this week (22/04) were:

- The battle gameplay is almost done
- The path (between nodes) is almost done
- The beta version of the map menu is completed 


My individual goals until next class are:

- Finish the menu stats
- Show, during the battle the player stats
- Implement a tribe node
- Implement a Resource node
- Preform the prototype's tests with the focus group


Individual Goals (15/04)

By : Unknown

Individual Goals (15/04)


Individual Goals - Rodrigo França Martins


My individual goals for this week (15/04) were:

- I started to prepare the prototypes
- I started to create the map menu (nodes and paths)
- I will start to create the battle gameplay

Individual Goals (04/04)

By : Unknown


Individual Goals - Rodrigo França Martins


My individual goals for this week (04/04) are:

- Continue to learn Cocos2D and SpriteBuilder framework (Star to implement classes)
- Brainstorming with part of the focus group to settle the final prototype
- Prepare and perform the workshop with the focus group
- Defining the game concept and continue the design work.
- Create a UML

By : Unknown
My individual goals for this week (04/04) are:
- Brain-storming with part of the focus group.
- Workshop with other part of the focus group.
- Defining the game concept and continue the design work.
- Start the game arquitecture.

Individual Goals (28/03)

By : Unknown
Individual Goals - Miguel Rebocho de Oliveira


My individual goals for this week (28/03) are:
  - Start creating some of the possible interfaces
  - Define the game concept based on every prototype  - Try to merge all focus users ideas and come up with the best solution

Individual Goals (28/03)

By : Unknown
Individual Goals - Rodrigo França Martins

My individual goals for this week (28/03) are:
  - Continue to learn Cocos2D and SpriteBuilder framework
  - Learn how to create animations on SpriteBuilder
  - Start thinking on the workshops
  - Start to merge the group's prototypes

Individual Goals

By : Unknown
My individual goals for this week are:
  - Develop the low cost prototype rules. 
  - Develop the low cost prototype material. 
  - Give the prototype game to all member of the focus group.

Individual Goals (14/03)

By : Unknown
Individual Goals - Rodrigo França Martins

My individual goals for this week are:
  - Get started with Cocos2D framework
  - Create my first app (Hello world) with Cocos2D
  - Start the low fidelity prototypes
  - Get the focus team feedback

Team Roles

By : Unknown
Team Roles

Each member will work on every role, but we decided to have a "team leader" on each category. 
The idea of "team leader" (in this project) means that we have some advantages and some "disadvantages".

Advantages:
The team leader must approve all the decisions, unless if the majority disagree;
The team leader is responsible for assigning new work to his colleagues and to him (of course);

"Disadvantages":
The team leader must create deadlines;
The team leader must focus his efforts (not all, as said previously everyone will do a little bit of everything) on his category.

         - Rodrigo Martins : Producer         (Multimedia Content)
         - Luis Galaio        : Programmer    (Hard Code)
         - Miguel Oliveira  : User Interface (Design and Create the Interface)

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