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Individual Goals (25/04)

By : Unknown

Individual Goals (25/04)


Individual Goals - Rodrigo França Martins


My individual goals until next class are:

- Start Inventory Menu
- Implement a tribe node
- Implement a Landscape node
- Improve Resource node
- Start player's sprite

Individual Goals (22/04)

By : Unknown

 

My individual goals until next class are:

- Finish the menu stats
- Show, during the battle the player stats
- Implement a tribe node
- Implement a Resource node
- Preform the prototype's tests with the focus group


Note: All team members have the same goals due to the lack of computers to work in parallel.

Individual Goals (22/04)

By : Unknown

Individual Goals (22/04)


Individual Goals - Rodrigo França Martins


My individual goals for this week (22/04) were:

- The battle gameplay is almost done
- The path (between nodes) is almost done
- The beta version of the map menu is completed 


My individual goals until next class are:

- Finish the menu stats
- Show, during the battle the player stats
- Implement a tribe node
- Implement a Resource node
- Preform the prototype's tests with the focus group


Individual Goals (15/04)

By : Unknown

Individual Goals (15/04)


Individual Goals - Rodrigo França Martins


My individual goals for this week (15/04) were:

- I started to prepare the prototypes
- I started to create the map menu (nodes and paths)
- I will start to create the battle gameplay

Individual Goals (04/04)

By : Unknown


Individual Goals - Rodrigo França Martins


My individual goals for this week (04/04) are:

- Continue to learn Cocos2D and SpriteBuilder framework (Star to implement classes)
- Brainstorming with part of the focus group to settle the final prototype
- Prepare and perform the workshop with the focus group
- Defining the game concept and continue the design work.
- Create a UML

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